KEPT

How it works

A safety net for every pack.

Card packs are a gamble: some cards are worth a lot, most are worth a little. KEPT holders get a net under every rip.

Explain it like I'm 10

The story of one rip

  1. 1

    You buy a pack

    A pack costs $20. You don't know which card is inside. That's the fun part.

  2. 2

    You get a small card

    This time the card is only worth $5. Ouch.

  3. 3

    The net catches you

    You're a Dolphin, so your net is $9. The vault sends +$4 to fill the gap.

  4. 4

    And the card is still yours

    You leave with the card plus $4: $9 in total, never below the net.

The grown-up math

One rule

Net = pack price × your tier's percent. Top-up = net − card value, never below zero, never above $200.

Pack
$20
Card
$5
Dolphin net (45%)
$9
Vault top-up
+$4
Card $5 Vault top-up $4 Safety net $9Pack $20

If the card had been worth $15, it is already above the $9 net, so nothing is paid.

Tiers

Three nets

30%net

Shrimp

Hold 0.1%+ of KEPT · A small net

$20 pack, $5 card:
net $6, vault adds +$1

45%net

Dolphin

Hold 1%+ of KEPT · A bigger net

$20 pack, $5 card:
net $9, vault adds +$4

60%net

Whale

Hold 2%+ of KEPT · The biggest net

$20 pack, $5 card:
net $12, vault adds +$7

TierHold of supplyNet, ripped hereNet, ripped elsewhere
Shrimp0.1%+30%15%
Dolphin1%+45%25%
Whale2%+60%35%

Rips here pay the 10% net fee, which is why their net is bigger.

Where the money comes from

Two streams fill the vault

🪙

Creator fees

Every KEPT trade on pump.fun pays a small creator fee. All of it goes into the vault.

🔥

The 10% net fee

Packs ripped here add 10% to the price. 50% of it fills the vault, and 50% buys KEPT and burns it forever.

Guardrails

So the vault never runs dry

$200 cap

One rip can top up at most this much.

Reserve first

A rip here only goes through if the vault already holds its biggest possible top-up.

$1,000 reserve

Below this, claims from other sites wait in line until the vault refills.

20× brake

If a wallet's claims pass 20× its KEPT value, new claims pause for review.

48h window

Claim within this many hours of the rip, or the top-up expires.

Lowest balance

Your tier is set by your smallest KEPT balance from the rip to the claim.

FAQ

Questions kids (and grown-ups) ask

Is this insurance?+

No. It is a safety net the vault pays while it has money, under the rules on this page. It is not insurance and not a guarantee.

Do I keep the card?+

Always. The top-up comes on top of the card, in USDC.

What if my card is worth more than the net?+

Then you had a good pull. Nothing is paid, and you keep the card.

Who decides what my card is worth?+

The value the pack seller records for the card at the moment it is pulled. Nobody changes it afterwards, including us.

Why does my lowest balance count?+

So the net goes to people who were holding KEPT when they ripped. Selling KEPT right after a rip lowers your tier for that rip.

What is the biggest top-up?+

One rip tops up at most $200. A whale's net is 60% of the pack price.

What if the vault runs low?+

Rips here reserve their biggest possible top-up before you pay, and pause if the vault cannot. Claims from elsewhere wait in line while the vault is under $1,000.